Player FAQ
The questions players actually ask at the table. If you are in a line right now, your table page has your spot; results live on the leaderboard.
How does the line work?
Scan the code on the screen by the table, sign in, and you are in the line. The screen shows the line in order, and your own page shows how many players are ahead of you — a count, never a clock. When it is your turn, the screen calls you, and you get an email.
Winner stays on. The player who wins keeps the table, the other player comes off, and the next player in the line racks up.
What happens to the line when a tournament starts?
A tournament takes the whole table. When it starts, the line is cancelled and everyone in it gets an email saying so. The players already on the table finish their rack first.
Entries stay open until the posted start time, and the screen shows that time as a clock time for the venue — for example, until 7:30 pm. If you are in the line when a tournament is about to start and you have not entered, you get one last-chance email before it begins.
How do I enter a tournament?
Venues post their tournaments on the tournaments page — filter by town or venue, open one, and enter from its board. In doubles you name a partner, and the pairing counts once your partner confirms it; a team enters the same way, with every player confirming their own place. You can withdraw any time until the posted start time.
Some venues keep a few open spots claimable into the early rounds — the board says so when they do. Everything runs under your username, same as the line, and if prizes are listed, the venue provides and awards them.
What kinds of tournaments are there?
Singles, doubles, and teams of two to seven — in a team match the two sides play a full card of games against each other, and the side that takes more of the card wins the match. The venue picks the shape: a knockout bracket where each match is one game or a best of three or five, or a group stage where everyone plays everyone in their group and the top of each group goes into a knockout — the venue sets the group size, how many times each pair meets, and how many go through. You can step through every shape on the CueLibre Cup.
If a match is settled without being played — a player concedes, or never shows and the players present agree — the bracket moves on, but that is not a game and it never counts as one. Results live on the tournament’s own ranking page, not the leaderboard.
What is a race tournament?
A race is the loosest shape: the table stays open, the line keeps running, and everyone who entered counts their wins toward a target. First to the target takes it — or, if the venue set an end time instead, whoever leads when the clock shows that time. Cutthroat racks count too: one win for whoever takes the rack.
How do I give up my spot?
Tap Leave the line on your page. If you have been called, the email that calls you also has a one-tap link to give the turn up. Either way your spot goes to the next player and you can rejoin later.
What if someone who was called never shows up?
The players at the table can mark them as not here. When enough of the players in the line agree, the spot is released and the next player is called. The venue’s staff can also settle it from their console.
Do you text me?
No. CueLibre never sends text messages. You get an email when it is your turn, the venue screen shows the line, and your own page can play a chime if you turn it on. Keep that page open and you will not miss your call.
Why doesn’t the screen say how long until I play?
Because nobody can know. A rack can take a few shots or a long safety battle, and a guess dressed up as a number is worse than no number. CueLibre shows counts — how many players are ahead of you and how busy the table is — and leaves the guessing to you.
What counts on the leaderboard?
Confirmed games only. A game counts once the other side confirms the result — in doubles either partner can confirm it, and in cutthroat either of the other two players can. If a game never happens — a player concedes or does not show and the match is settled as a walkover — that is not a game and it does not count for anyone.
You can read the board for tonight, this week, this month or all time — the chips at the top of the leaderboard switch between them, and every figure on a row, wins and losses and the best winning run alike, is counted inside the stretch you picked. Tournament matches are kept on the tournament’s own ranking page instead of being mixed in here, so this board stays the board for the open line.
What games can I play?
Eight-ball singles is the default. The venue sets the game for each table, or leaves it to whoever is winning — and either way the venue plays by the venue’s own rules, which win over anything written here. A table can also run doubles, where you pick a partner and play as a pair, or a race, where the same two players keep the table rack after rack and count wins toward a target (or play it endless and see who leads). In a race, a cutthroat rack counts one win for whoever takes it.
These are the games a table can be set to, and what each one asks of you. You can rank the heads-up ones in your settings — your top pick is what a rack is recorded as when nobody has called the game.
8-Ball
- Fifteen object balls: solids 1–7, stripes 9–15, and the 8.
- Your group is settled by the first ball you legally pocket after the break.
- Clear your group, then pocket the 8. Sinking the 8 early, or scratching on it, loses the rack.
9-Ball
- Nine object balls, the 1 on the spot and the 9 in the middle of the diamond.
- The lowest-numbered ball on the table is always the first one you strike — after that, any ball may fall.
- Whoever legally pockets the 9 wins, including off a combination early in the rack.
Pocket Ball
- No groups and no order: every ball you pocket is a point.
- The table carries the target, and the first player to reach it takes the rack.
- The gentlest introduction on the list — a beginner can join a line and play it immediately.
One Pocket
- Each player owns ONE of the two corner pockets at the racking end, chosen before the break.
- Only balls that fall in your own pocket score for you. A ball you drop in your opponent’s pocket counts for them.
- A ball pocketed in any other pocket is spotted back onto the table.
- Eight balls in your own pocket wins it — which is why the game is played in safeties, banks and traps rather than run-outs.
- Rooms differ on what a foul costs, most often a ball returned to the table. Settle it before the break.
Last Pocket
- Played as eight-ball: solids against stripes, same groups, same break.
- The 8 must go down in the SAME pocket that took the last ball of your own group.
- Sink the 8 in any other pocket and the rack goes to your opponent.
- Rooms differ on whether the pocket has to be called for every ball or only for the 8. Settle it before the break.
Cutthroat
- Three players and five balls each: 1–5, 6–10, 11–15.
- You pocket your opponents’ balls, never your own.
- The last player with a ball still on the table takes the rack; the other two come off, and the winner stays on.
Does CueLibre touch the money?
No. We bill the venue. We never touch the players’ money — not the pot, not a cut, not escrow. That is a design decision, not a roadmap item. If a venue offers prizes for a tournament, the venue provides and awards them; CueLibre only shows what the venue has declared.